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Java 2D Physics (16 hrs)
Java 2D physics from scratch - Rigid Body Test #1: applying force outside of center of mass
Java 2D physics from scratch - Pinball game old implementation method test
Java 3D physics from scratch - Verlet Integration 3D test #2 - Rolling a cube
Java 2D Physics (9 hrs)
How 2D Game Collision Works (Separating Axis Theorem)
2D minecraft Java Water Physics Test
Pendulum Wave Simulation in Java 2D - Rendering mechanics and chaos!!
Unit tests and Line vs Circle | Coding a 2D Physics Engine in Java #6
How to Raycast Against a Circle | Coding a 2D Physics Engine in Java #8
Collision Detection - How to Make a 2D Game in Java #6
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Last Updated: October 15, 2026
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Summary
This is an application to simulate gravity, velocity, and friction. I have no idea of where the lag came from. Project homepage: java2dphysicsen.sourceforge.net/ Old pinball games were implemented in a very interesting way: a greyscale image was used as a map to indicate the collision ... I recently added Separating Axis Theorem to my game engine, which is an approach for working out Play The Game: mineblock.mantagames.net/ Me This video is a quick demonstration of Pendulum Wave Join the Discord: discord.gg/4tHeAkxNg7 In this episode I go over how to tell if a line segment is intersecting with a circle. In this video, we will implement collision detection so player character stops when he tries to walk through solid tiles. Caution: This ...